These issues aren’t gameīreaking, but they certainly don’t help. It felt like I was playing on 480p the entire time –Įspecially going up close to objects and surveying them. Secondly, the graphics were very pixelated in comparison to Firstly, the lower resolution makes itĭifficult to read words and subtitles, as they are miniscule compared to the Of my switch games in handheld mode, and unfortunately this game has its issues Innovative soundtrack, but it doesn’t do a terrible job either. Sound effects on weapons and items was compelling. WhenĮntering combat, the music was intense, and the use of different gadgets and Soundtrack was nicely spaced out, and blended into the backdrop nicely. Titbits of information can be found throughout the game, such as voice recordings and letters, and add nice depth to the world. ![]() The voiced protagonist’s narration throughout was both soothing and extremely well done, although sometimes a bit too obvious. Without spoiling too much, the plot was interesting and kept me engaged. Vaporum follows a washed up amnesiac as he enters a giant mechanical construct and explores its hidden secrets. While I wasn’t particularly a fan of the combat itself, I was able to appreciate its depth and the limitations of the genre itself. Also, please consider supporting us on Patreon so that we can continue to do what we love doing. In larger combat scenarios however, it was almost essential to use time stop, as keeping track of multiple enemies and their actions, as well as ensuring they didn’t surround me, was vital for survival.ĭon’t forget to like us on Facebook and follow us on Twitter for more Nintendo Switch content. I found myself preferring to fight without time stopped, which created a cat and mouse chase with enemies as we danced around four tiles. Guns are typically stronger, and add range to the player’s attacks, but are limited by ammo. The player can equip two different item sets, and the game features both guns and melee weapons. Some puzzles felt impossible to complete without the help of time-stop, which was slightly frustrating for me as I only realised you could pause time towards the end of the first level…Ĭombat has many different aspects, ranging from equipment, health, gadgets, and energy. Vaporum actually offers the latter, with players able to disable the mini-map (if that’s your sort of thing). It’s very reminiscent of older games, where players had to trial and error different items to advance, and create a map of the world by hand. Tasks such as obtaining keys, placing bricks onto pressure plates, and moving boxes all feel enjoyable to complete – primarily due to the lack of hand-holding. ![]() ![]() The puzzle aspect has very enjoyable moments, and is similar to ‘The Room’ game series, albeit with less thinking required. Vaporum’s gameplay revolves around two primary aspects: puzzles, and combat both of which can be used with the game’s ‘pause time’ mechanic, which makes it so each time the player makes a move or turns, time advances one second after it, and is then paused again. It is absolutely a ground-breaking step in the right direction for the genre. ![]() Vaporum is a steampunk roguelike dungeon crawler, with the aesthetics of the original two Bioshocks, and gameplay akin to that of ‘Legend of Grimrock’. We're partnered with Skillshare, where you can do unlimited online courses that'll help you create art, make games, and even help you with school/university! Click here for a free 1 month trial.
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